They'll do one more for Pep.

Digital lessons are the on-screen part of the ARIS curriculum. Learners practice the skills you teach at the table, with the same pictures, and every answer is saved to their record.

aris.stageslearning.com/lesson
Stages Learning · ARIS Digital Lesson · Independent trial Live
An ARIS digital lesson asking the learner to find the dog, with three real photographs to choose from
Pep the dog, cheering
Ms. Mila the squirrel

What one lesson looks like

The learner hears a word and touches the matching picture. A lesson is a few of these on one skill the teacher picks.

  1. An ARIS digital lesson asking the learner to find the dog, with a dog, a cat and a cow to choose from

    “Find the dog.”

    The instruction is spoken, and three real photographs come up.

  2. The same trial a moment after the dog is touched: the dog's card larger and lifted above the cat and the cow

    They touch the dog.

    It grows and comes forward, so they see they got it. Early on, the right card is outlined until they no longer need the help.

  3. Pep the dachshund leaping to catch a tennis ball

    Pep comes bounding in.

    The friend they chose celebrates, in his own voice. That is why they do the next one.

  4. Digital lessons history

    Receptive Labeling · 2D Picture Nouns

    86%

    6 of 7 correct · today

    It is already written down.

    Every answer is scored and saved with the date, automatically.

The Card Library in the digital lesson editor, open at Animals, with folders from Action Words to Community Helpers

Hear a word. Choose the matching picture.

Children practice understanding spoken words by choosing the picture that matches what they hear—a skill ABA teams call receptive labeling. Lessons start with basics like body parts and familiar objects, then move on to more complex concepts like letters, money, and telling time.

Words and the world

  • Body parts
  • Picture nouns: foods, animals, vehicles, clothing, toys and more
  • Familiar people, from your own photos
  • Colors
  • Occupations and community helpers
  • Verbs
  • Features
  • Functions
  • Classification
  • Boy, girl, man or woman

Reading readiness

  • Lowercase letters
  • Uppercase letters
  • Sight words
  • Phonics

Feelings and everyday life

  • Five basic emotions
  • What object would you use?
  • Community helper functions
  • Safety signs

Math readiness

  • 2D shapes
  • Numbers 1 to 10
  • Numbers 11 and up
  • Comparisons
  • Time, digital
  • Time, analog
  • Money

The lessons draw on a library of more than 2,200 photographs and 1,300 word and number cards, and you can build lessons of your own on anything else. With the full ARIS curriculum, digital lessons give on-screen practice for 25 of its lessons.

Before any of it

Kids meet the friends in a cartoon first

Three to five friends, a small problem, solved together. At the end one of them turns to the child and asks who they want to play with, and that question is the preference check. Nobody is picking between strangers.

The Meadow Pack

Fetch!

The end of Fetch!, and the question the whole check turns on. Pep asks it; the choices are Pep, Velvet, Trill and Juni.

The Springs Line Crew

First to the Station

A different group, in a different corner of town. Zoomer the car introduces himself, with Tempo the train beside him.

Animals, vehicles and toys, across five cartoons, which is deliberate. A child who does not care about a dog gets a train.

Why start with a cartoon?
  • Children with autism learn from animated characters. In a study of The Transporters, a cartoon of vehicles with real faces, 20 autistic children aged 4 to 7 watched it every day for four weeks.
  • Their emotion recognition improved significantly more than a matched group who did not watch it, and ended level with typically developing children.
  • A later trial with 77 children found the gains carried over to new faces and situations, and were still there three months on.
  • Learning by watching works. A meta-analysis of 23 studies found that video modeling helps children and teenagers with autism learn new skills, keep them over time and use them with new people and in new places.
  • ARIS has its own cartoons, not The Transporters. They work on the same idea: a learner meets the friends on screen before being asked to choose one.

Sources

  1. Golan et al. (2010). Enhancing emotion recognition in children with autism spectrum conditions: an intervention using animated vehicles with real emotional faces. Journal of Autism and Developmental Disorders.
  2. Gev, Rosenan & Golan (2017). Unique effects of The Transporters animated series and of parental support on emotion recognition skills of children with ASD. Autism Research.
  3. Bellini & Akullian (2007). A meta-analysis of video modeling and video self-modeling interventions for children and adolescents with autism spectrum disorders. Exceptional Children.

Or watch one all the way through

Forty seconds, sound on. This is the whole of Fetch! — the same thing a learner watches before they are asked to choose.

Four more like it, one per group of friends.

Built in, not bolted on

ARIS asks the child who they want to play with

Everything on this page depends on one thing: that the child actually wants what is on the other side of a correct answer. So ARIS does not ask an adult to guess. It runs a preference assessment, on the tablet, as a lesson of its own.

Stages Learning · ARIS Lesson 1 · Digital Live
Kip
Pep
Nova

● a tap on Pep

A few friends at a time. The child taps the one they want. The picked card leaves its place empty and the rest stay exactly where they were, so the next choice is not a new puzzle.
Stages Learning · ARIS Lesson 1 · Digital Live
Pep catching a frisbee
The friend they picked comes forward and does one of their moves, in their own voice. Choosing is immediately worth something, which is what makes a child choose again.
Stages Learning · ARIS Lesson 1 · Digital Live

Lesson 1 · Digital

Marcus's picks today

3 sets · Saved to Marcus's digital reinforcers

  1. 1 Pep 3 of 3
  2. 2 Nova 2 of 3
  3. 3 Kip 1 of 3
The ranking is saved to the learner, and from then on a favorite is who turns up for a correct answer in every lesson. Run it again whenever a child changes their mind — and they do.

It measures, it doesn't ask

Set after set, which one they reach for first and keep reaching for — the same logic a team would run by hand with a clipboard and a stopwatch, without the clipboard.

This is why the reward keeps working. A reinforcer an adult picked stops working by Thursday; one the child picked, and re-picked, keeps a learner coming back to the table.

Why let the child choose their reward?
  • A reward only works if the child actually wants it, so ARIS finds out instead of guessing.
  • A review of 30 studies with people with severe developmental disabilities found that offering choices led to less inappropriate behavior and more appropriate behavior.
  • The same review found that preference assessments, like the check ARIS runs, reliably pick out the things that work as rewards.

Sources

  1. Cannella, O'Reilly & Lancioni (2005). Choice and preference assessment research with people with severe to profound developmental disabilities: a review of the literature. Research in Developmental Disabilities.
Errorless teaching, one click away

Every learner can start out right

Switch errorless teaching on and the correct card is outlined from the very first trial — “Find the cow,” and the cow is already highlighted. The learner responds, succeeds, and the prompt withdraws on the schedule you chose, until the trial that counts is one they did on their own.

Children who have failed at something a hundred times stop trying it. Being right from the start is how you get a hundred-and-first attempt — and it takes one click to set up, for one learner or the whole class.

Why does errorless teaching work?
  • A systematic review gathered 28 studies of errorless teaching with 283 people with intellectual and developmental disabilities.
  • In most of them, errorless methods improved how well learners told pictures and objects apart: the same skill a digital lesson's "Find the cow" practices.
  • The prompt is faded step by step, so the learner keeps being right while the help is taken away.

Sources

  1. Markham et al. (2020). Applications of within-stimulus errorless learning methods for teaching discrimination skills to individuals with intellectual and developmental disabilities: a systematic review. Research in Developmental Disabilities.
aris.stageslearning.com/lesson/receptive-labeling
Stages Learning · ARIS Digital Lesson · Prompted trial Live
An ARIS lesson trial asking the learner to find the cow, with the cow outlined in green as a prompt
The photo library

The same pictures they handle at the table

Build a lesson from the photo library — foods, animals, vehicles, everyday objects, verbs — or drop in your own pictures: a child's own cup, their own dog. The photographs are the ones printed on the Language Builder cards in the box, so the cow a child sorts in their hands is the cow they tap on the screen.

So a skill practiced on the tablet is not a second skill to learn: the same picture, the same question, at the table and on the screen.

Why real photographs instead of drawings?
  • The closer a picture is to the real thing, the easier it is to understand. A study of 40 nonspeaking people with intellectual disabilities, autistic learners among them, found a clear order of difficulty: real objects easiest, abstract symbols and written words hardest.
  • Color matters too. Autistic children understood color photographs more easily than line drawings, and carried a new word over to the real object more often when it was taught with a color picture.
  • That is why the lessons use the same color photographs as the printed cards in the kit.

Sources

  1. Mirenda & Locke (1989). A comparison of symbol transparency in nonspeaking persons with intellectual disabilities. Journal of Speech and Hearing Disorders.
  2. Hartley & Allen (2015). Iconicity influences how effectively minimally verbal children with autism and ability-matched typically developing children use pictures as symbols in a search task. Autism.
  3. Hartley & Allen (2015). Symbolic understanding of pictures in low-functioning children with autism: the effects of iconicity and naming. Journal of Autism and Developmental Disorders.
aris.stageslearning.com/lesson/receptive-labeling
Stages Learning · ARIS Digital Lesson · Independent trial Live
An ARIS lesson with no prompt: find the dog, three real photographs from the card library

The same photographs, printed on cards

Picture nouns cards from the Language Builder sets
Picture nouns
Emotions cards from the Language Builder sets
Emotions
Occupations cards from the Language Builder sets
Occupations
The record

Teach the lesson. Results are recorded automatically.

See each learner’s accuracy and results by target, with the date saved for every session. There’s no need to record responses by hand or enter them afterward.

When it’s time to write a progress report, the data is ready to review.

Why does recording every trial matter?
  • When teachers in special education track progress regularly and act on it, students learn more.
  • A meta-analysis of 21 controlled studies found an average effect size of 0.70, a substantial gain for a change in how teaching is checked rather than what is taught.
  • How the data was displayed was one of the things that changed the size of the gain.

Sources

  1. Fuchs & Fuchs (1986). Effects of systematic formative evaluation: a meta-analysis. Exceptional Children.
aris.stageslearning.com/reporting/digital-lessons
Stages Learning · ARIS Reporting · Digital Lessons History Live
ARIS reporting showing a digital lesson history row: 7 total trials, 6 correct, 86 percent

Twenty-one friends, and a town they live in

ARIS Springs is getting ready for a show. Every friend has a species, a pack and a voice of their own. Hover one to meet them.

Pep

Pep

Dachshund · The Meadow Pack

Host of the ARIS Stage and first to cheer for anyone. He celebrates with a tennis-ball leap, a frisbee catch or a belly-up wiggle, all big feelings. A long little dachshund with floppy ears and a tail that never stops.

In Fetch!: Pep's ball lands in a bush, and Trill, Juni and Velvet help him get it back.

Each friend has moves of their own, so the one a child picked never gets boring and never turns into one animation they learn to tune out.

Five cartoons, one town

The friends a child chooses between are friends they have met

Each cartoon follows one group through a small problem they solve together. So when the question comes, a learner is picking a friend they have watched, not a button.

  • Fetch! — Pep's ball lands in a bush, and Trill, Juni and Velvet help him get it back.
  • First to the Station — Rumble's big load blocks Tempo's track, and Lulu makes room so everyone still gets to the station.
  • The Big Flower — The big flower is droopy, so Digby brings water, Fern sneezes, and slow and steady, it grows.
  • Splash Show — Wink's magic hat floats away down the creek, and Coral brings it back so the show can go on.
  • Off to the Show! — Tum-Tum has no legs to get to the show, so Breezy and Nova fly him there and the Stage Crew puts on a show.

It is not something you park a child on

There is no endless path to wander down and no reward for time spent. A digital lesson is a set of trials an adult set up, for a skill that adult chose, and it ends. Each of these is yours to set, for each learner.

  • Which cards

    The card library or your own pictures: a child's own cup, their own dog.

  • How much help

    Where prompting starts and how quickly it fades, for each learner and each skill.

  • What a wrong answer does

    Some learners need a gentle “almost”. Others are thrown by it.

    Try again “Almost”
  • Sound

    A shared table and a learner sensitive to noise need different things.

    On Quiet Off
  • Who appears

    The learner's own favorites, found by the preference check, not guessed at.

  • On paper or on screen

    The same lesson runs with printed cards, and the data lands in the same record.

For schools and districts

Digital lessons come with ARIS

In a classroom the screen is the smaller half. The kit brings the skills a screen cannot teach, like zipping a coat or waiting a turn, the printed cards these photos come from, and a lesson page a paraprofessional can pick up and teach. Both halves land in one record.

Teaching at home? See ARIS for families →

Try it with one of your own learners

Twenty minutes with someone who has taught this population, and a learner you are stuck on.